glTextureParameteri function opengl_glext

void glTextureParameteri(
  1. int texture,
  2. int pname,
  3. int param
)
GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param)

Implementation

void glTextureParameteri(int texture, int pname, int param) {
  final glTextureParameteriAsFunction = _glTextureParameteri
      .cast<
        NativeFunction<Void Function(Uint32 texture, Uint32 pname, Int32 param)>
      >()
      .asFunction<void Function(int texture, int pname, int param)>();
  return glTextureParameteriAsFunction(texture, pname, param);
}