glProgramUniformMatrix4x2dv function opengl_glext

void glProgramUniformMatrix4x2dv(
  1. int program,
  2. int location,
  3. int count,
  4. int transpose,
  5. Pointer<Double> value,
)
GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

Implementation

void glProgramUniformMatrix4x2dv(
  int program,
  int location,
  int count,
  int transpose,
  Pointer<Double> value,
) {
  final glProgramUniformMatrix4x2dvAsFunction = _glProgramUniformMatrix4x2dv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Int32 location,
            Uint32 count,
            Int32 transpose,
            Pointer<Double> value,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int location,
          int count,
          int transpose,
          Pointer<Double> value,
        )
      >();
  return glProgramUniformMatrix4x2dvAsFunction(
    program,
    location,
    count,
    transpose,
    value,
  );
}