glGetActiveAttrib function opengl_glext
void
glGetActiveAttrib()
GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
Implementation
void glGetActiveAttrib(
int program,
int index,
int bufSize,
Pointer<Uint32> length,
Pointer<Int32> size,
Pointer<Uint32> type,
Pointer<Int8> name,
) {
final glGetActiveAttribAsFunction = _glGetActiveAttrib
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 index,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int32> size,
Pointer<Uint32> type,
Pointer<Int8> name,
)
>
>()
.asFunction<
void Function(
int program,
int index,
int bufSize,
Pointer<Uint32> length,
Pointer<Int32> size,
Pointer<Uint32> type,
Pointer<Int8> name,
)
>();
return glGetActiveAttribAsFunction(
program,
index,
bufSize,
length,
size,
type,
name,
);
}