glGetActiveAttrib function opengl_glext

void glGetActiveAttrib(
  1. int program,
  2. int index,
  3. int bufSize,
  4. Pointer<Uint32> length,
  5. Pointer<Int32> size,
  6. Pointer<Uint32> type,
  7. Pointer<Int8> name,
)
GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

Implementation

void glGetActiveAttrib(
  int program,
  int index,
  int bufSize,
  Pointer<Uint32> length,
  Pointer<Int32> size,
  Pointer<Uint32> type,
  Pointer<Int8> name,
) {
  final glGetActiveAttribAsFunction = _glGetActiveAttrib
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 index,
            Uint32 bufSize,
            Pointer<Uint32> length,
            Pointer<Int32> size,
            Pointer<Uint32> type,
            Pointer<Int8> name,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int index,
          int bufSize,
          Pointer<Uint32> length,
          Pointer<Int32> size,
          Pointer<Uint32> type,
          Pointer<Int8> name,
        )
      >();
  return glGetActiveAttribAsFunction(
    program,
    index,
    bufSize,
    length,
    size,
    type,
    name,
  );
}