glPresentFrameDualFillNv function opengl_glext

void glPresentFrameDualFillNv(
  1. int videoSlot,
  2. int minPresentTime,
  3. int beginPresentTimeId,
  4. int presentDurationId,
  5. int type,
  6. int target0,
  7. int fill0,
  8. int target1,
  9. int fill1,
  10. int target2,
  11. int fill2,
  12. int target3,
  13. int fill3,
)
GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)

Implementation

void glPresentFrameDualFillNv(
  int videoSlot,
  int minPresentTime,
  int beginPresentTimeId,
  int presentDurationId,
  int type,
  int target0,
  int fill0,
  int target1,
  int fill1,
  int target2,
  int fill2,
  int target3,
  int fill3,
) {
  final glPresentFrameDualFillNvAsFunction = _glPresentFrameDualFillNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 videoSlot,
            Uint64 minPresentTime,
            Uint32 beginPresentTimeId,
            Uint32 presentDurationId,
            Uint32 type,
            Uint32 target0,
            Uint32 fill0,
            Uint32 target1,
            Uint32 fill1,
            Uint32 target2,
            Uint32 fill2,
            Uint32 target3,
            Uint32 fill3,
          )
        >
      >()
      .asFunction<
        void Function(
          int videoSlot,
          int minPresentTime,
          int beginPresentTimeId,
          int presentDurationId,
          int type,
          int target0,
          int fill0,
          int target1,
          int fill1,
          int target2,
          int fill2,
          int target3,
          int fill3,
        )
      >();
  return glPresentFrameDualFillNvAsFunction(
    videoSlot,
    minPresentTime,
    beginPresentTimeId,
    presentDurationId,
    type,
    target0,
    fill0,
    target1,
    fill1,
    target2,
    fill2,
    target3,
    fill3,
  );
}