glUniform3iArb function opengl_glext

void glUniform3iArb(
  1. int location,
  2. int v0,
  3. int v1,
  4. int v2,
)
GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)

Implementation

void glUniform3iArb(int location, int v0, int v1, int v2) {
  final glUniform3iArbAsFunction = _glUniform3iArb
      .cast<
        NativeFunction<
          Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
        >
      >()
      .asFunction<void Function(int location, int v0, int v1, int v2)>();
  return glUniform3iArbAsFunction(location, v0, v1, v2);
}