glDrawRangeElementArrayAti function opengl_glext

void glDrawRangeElementArrayAti(
  1. int mode,
  2. int start,
  3. int end,
  4. int count,
)
GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count)

Implementation

void glDrawRangeElementArrayAti(int mode, int start, int end, int count) {
  final glDrawRangeElementArrayAtiAsFunction = _glDrawRangeElementArrayAti
      .cast<
        NativeFunction<
          Void Function(Uint32 mode, Uint32 start, Uint32 end, Uint32 count)
        >
      >()
      .asFunction<void Function(int mode, int start, int end, int count)>();
  return glDrawRangeElementArrayAtiAsFunction(mode, start, end, count);
}