glProgramUniform3i64Arb function opengl_glext

void glProgramUniform3i64Arb(
  1. int program,
  2. int location,
  3. int x,
  4. int y,
  5. int z,
)
GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z)

Implementation

void glProgramUniform3i64Arb(int program, int location, int x, int y, int z) {
  final glProgramUniform3i64ArbAsFunction = _glProgramUniform3i64Arb
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Int32 location,
            Int64 x,
            Int64 y,
            Int64 z,
          )
        >
      >()
      .asFunction<
        void Function(int program, int location, int x, int y, int z)
      >();
  return glProgramUniform3i64ArbAsFunction(program, location, x, y, z);
}