glMultiTexImage3Dext function opengl_glext

void glMultiTexImage3Dext(
  1. int texunit,
  2. int target,
  3. int level,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int depth,
  8. int border,
  9. int format,
  10. int type,
  11. Pointer<NativeType> pixels,
)
GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)

Implementation

void glMultiTexImage3Dext(
  int texunit,
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  int format,
  int type,
  Pointer<NativeType> pixels,
) {
  final glMultiTexImage3DextAsFunction = _glMultiTexImage3Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texunit,
            Uint32 target,
            Int32 level,
            Int32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Int32 border,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> pixels,
          )
        >
      >()
      .asFunction<
        void Function(
          int texunit,
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int depth,
          int border,
          int format,
          int type,
          Pointer<NativeType> pixels,
        )
      >();
  return glMultiTexImage3DextAsFunction(
    texunit,
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    border,
    format,
    type,
    pixels,
  );
}