void
glVariantArrayObjectAti(
- int id,
- int type,
- int stride,
- int buffer,
- int offset,
)
GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
Implementation
void glVariantArrayObjectAti(
int id,
int type,
int stride,
int buffer,
int offset,
) {
final glVariantArrayObjectAtiAsFunction = _glVariantArrayObjectAti
.cast<
NativeFunction<
Void Function(
Uint32 id,
Uint32 type,
Uint32 stride,
Uint32 buffer,
Uint32 offset,
)
>
>()
.asFunction<
void Function(int id, int type, int stride, int buffer, int offset)
>();
return glVariantArrayObjectAtiAsFunction(id, type, stride, buffer, offset);
}