glVariantArrayObjectAti function opengl_glext

void glVariantArrayObjectAti(
  1. int id,
  2. int type,
  3. int stride,
  4. int buffer,
  5. int offset,
)
GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)

Implementation

void glVariantArrayObjectAti(
  int id,
  int type,
  int stride,
  int buffer,
  int offset,
) {
  final glVariantArrayObjectAtiAsFunction = _glVariantArrayObjectAti
      .cast<
        NativeFunction<
          Void Function(
            Uint32 id,
            Uint32 type,
            Uint32 stride,
            Uint32 buffer,
            Uint32 offset,
          )
        >
      >()
      .asFunction<
        void Function(int id, int type, int stride, int buffer, int offset)
      >();
  return glVariantArrayObjectAtiAsFunction(id, type, stride, buffer, offset);
}