void
glVariantArrayObjectAti(
 - int id, 
- int type, 
- int stride, 
- int buffer, 
- int offset, 
) 
    
  GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
 
    
  Implementation
  void glVariantArrayObjectAti(
  int id,
  int type,
  int stride,
  int buffer,
  int offset,
) {
  final glVariantArrayObjectAtiAsFunction = _glVariantArrayObjectAti
      .cast<
        NativeFunction<
          Void Function(
            Uint32 id,
            Uint32 type,
            Uint32 stride,
            Uint32 buffer,
            Uint32 offset,
          )
        >
      >()
      .asFunction<
        void Function(int id, int type, int stride, int buffer, int offset)
      >();
  return glVariantArrayObjectAtiAsFunction(id, type, stride, buffer, offset);
}