GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
Implementation
void glProgramUniform4ui64Arb(
int program,
int location,
int x,
int y,
int z,
int w,
) {
final glProgramUniform4ui64ArbAsFunction = _glProgramUniform4ui64Arb
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Uint64 x,
Uint64 y,
Uint64 z,
Uint64 w,
)
>
>()
.asFunction<
void Function(int program, int location, int x, int y, int z, int w)
>();
return glProgramUniform4ui64ArbAsFunction(program, location, x, y, z, w);
}