glTexCoord4fVertex4fSun function opengl_glext

void glTexCoord4fVertex4fSun(
  1. double s,
  2. double t,
  3. double p,
  4. double q,
  5. double x,
  6. double y,
  7. double z,
  8. double w,
)
GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

Implementation

void glTexCoord4fVertex4fSun(
  double s,
  double t,
  double p,
  double q,
  double x,
  double y,
  double z,
  double w,
) {
  final glTexCoord4fVertex4fSunAsFunction = _glTexCoord4fVertex4fSun
      .cast<
        NativeFunction<
          Void Function(
            Float s,
            Float t,
            Float p,
            Float q,
            Float x,
            Float y,
            Float z,
            Float w,
          )
        >
      >()
      .asFunction<
        void Function(
          double s,
          double t,
          double p,
          double q,
          double x,
          double y,
          double z,
          double w,
        )
      >();
  return glTexCoord4fVertex4fSunAsFunction(s, t, p, q, x, y, z, w);
}