glTexStorage1D function opengl_glext

void glTexStorage1D(
  1. int target,
  2. int levels,
  3. int internalformat,
  4. int width,
)
GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)

Implementation

void glTexStorage1D(int target, int levels, int internalformat, int width) {
  final glTexStorage1DAsFunction = _glTexStorage1D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 levels,
            Uint32 internalformat,
            Uint32 width,
          )
        >
      >()
      .asFunction<
        void Function(int target, int levels, int internalformat, int width)
      >();
  return glTexStorage1DAsFunction(target, levels, internalformat, width);
}