glBindProgramArb function opengl_glext

void glBindProgramArb(
  1. int target,
  2. int program
)
GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program)

Implementation

void glBindProgramArb(int target, int program) {
  final glBindProgramArbAsFunction = _glBindProgramArb
      .cast<NativeFunction<Void Function(Uint32 target, Uint32 program)>>()
      .asFunction<void Function(int target, int program)>();
  return glBindProgramArbAsFunction(target, program);
}