glDrawElementsInstancedBaseInstance function opengl_glext
void
glDrawElementsInstancedBaseInstance()
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
Implementation
void glDrawElementsInstancedBaseInstance(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int instancecount,
int baseinstance,
) {
final glDrawElementsInstancedBaseInstanceAsFunction =
_glDrawElementsInstancedBaseInstance
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 count,
Uint32 type,
Pointer<NativeType> indices,
Uint32 instancecount,
Uint32 baseinstance,
)
>
>()
.asFunction<
void Function(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int instancecount,
int baseinstance,
)
>();
return glDrawElementsInstancedBaseInstanceAsFunction(
mode,
count,
type,
indices,
instancecount,
baseinstance,
);
}