glMultiTexCoordP4uiv function opengl_glext

void glMultiTexCoordP4uiv(
  1. int texture,
  2. int type,
  3. Pointer<Uint32> coords
)
GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords)

Implementation

void glMultiTexCoordP4uiv(int texture, int type, Pointer<Uint32> coords) {
  final glMultiTexCoordP4uivAsFunction = _glMultiTexCoordP4uiv
      .cast<
        NativeFunction<
          Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
        >
      >()
      .asFunction<
        void Function(int texture, int type, Pointer<Uint32> coords)
      >();
  return glMultiTexCoordP4uivAsFunction(texture, type, coords);
}