glDrawRangeElementsBaseVertex function opengl_glext
void
glDrawRangeElementsBaseVertex()
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
Implementation
void glDrawRangeElementsBaseVertex(
int mode,
int start,
int end,
int count,
int type,
Pointer<NativeType> indices,
int basevertex,
) {
final glDrawRangeElementsBaseVertexAsFunction = _glDrawRangeElementsBaseVertex
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 start,
Uint32 end,
Uint32 count,
Uint32 type,
Pointer<NativeType> indices,
Int32 basevertex,
)
>
>()
.asFunction<
void Function(
int mode,
int start,
int end,
int count,
int type,
Pointer<NativeType> indices,
int basevertex,
)
>();
return glDrawRangeElementsBaseVertexAsFunction(
mode,
start,
end,
count,
type,
indices,
basevertex,
);
}