void
glDrawArraysInstanced(
- int mode,
- int first,
- int count,
- int instancecount,
)
GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
Implementation
void glDrawArraysInstanced(int mode, int first, int count, int instancecount) {
final glDrawArraysInstancedAsFunction = _glDrawArraysInstanced
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Int32 first,
Uint32 count,
Uint32 instancecount,
)
>
>()
.asFunction<
void Function(int mode, int first, int count, int instancecount)
>();
return glDrawArraysInstancedAsFunction(mode, first, count, instancecount);
}