glDrawArraysInstanced function opengl_glext

void glDrawArraysInstanced(
  1. int mode,
  2. int first,
  3. int count,
  4. int instancecount,
)
GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)

Implementation

void glDrawArraysInstanced(int mode, int first, int count, int instancecount) {
  final glDrawArraysInstancedAsFunction = _glDrawArraysInstanced
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Int32 first,
            Uint32 count,
            Uint32 instancecount,
          )
        >
      >()
      .asFunction<
        void Function(int mode, int first, int count, int instancecount)
      >();
  return glDrawArraysInstancedAsFunction(mode, first, count, instancecount);
}