glMultiDrawArraysIndirect function opengl_glext

void glMultiDrawArraysIndirect(
  1. int mode,
  2. Pointer<NativeType> indirect,
  3. int drawcount,
  4. int stride,
)
GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)

Implementation

void glMultiDrawArraysIndirect(
  int mode,
  Pointer<NativeType> indirect,
  int drawcount,
  int stride,
) {
  final glMultiDrawArraysIndirectAsFunction = _glMultiDrawArraysIndirect
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Pointer<NativeType> indirect,
            Uint32 drawcount,
            Uint32 stride,
          )
        >
      >()
      .asFunction<
        void Function(
          int mode,
          Pointer<NativeType> indirect,
          int drawcount,
          int stride,
        )
      >();
  return glMultiDrawArraysIndirectAsFunction(mode, indirect, drawcount, stride);
}