glMultiDrawElementArrayApple function opengl_glext
void
glMultiDrawElementArrayApple()
GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
Implementation
void glMultiDrawElementArrayApple(
int mode,
Pointer<Int32> first,
Pointer<Uint32> count,
int primcount,
) {
final glMultiDrawElementArrayAppleAsFunction = _glMultiDrawElementArrayApple
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Pointer<Int32> first,
Pointer<Uint32> count,
Uint32 primcount,
)
>
>()
.asFunction<
void Function(
int mode,
Pointer<Int32> first,
Pointer<Uint32> count,
int primcount,
)
>();
return glMultiDrawElementArrayAppleAsFunction(mode, first, count, primcount);
}