void
glClearBufferfi(
 - int buffer, 
- int drawbuffer, 
- double depth, 
- int stencil, 
) 
    
  GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
 
    
  Implementation
  void glClearBufferfi(int buffer, int drawbuffer, double depth, int stencil) {
  final glClearBufferfiAsFunction = _glClearBufferfi
      .cast<
        NativeFunction<
          Void Function(
            Uint32 buffer,
            Int32 drawbuffer,
            Float depth,
            Int32 stencil,
          )
        >
      >()
      .asFunction<
        void Function(int buffer, int drawbuffer, double depth, int stencil)
      >();
  return glClearBufferfiAsFunction(buffer, drawbuffer, depth, stencil);
}