void
glClearBufferfi(
- int buffer,
- int drawbuffer,
- double depth,
- int stencil,
)
GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
Implementation
void glClearBufferfi(int buffer, int drawbuffer, double depth, int stencil) {
final glClearBufferfiAsFunction = _glClearBufferfi
.cast<
NativeFunction<
Void Function(
Uint32 buffer,
Int32 drawbuffer,
Float depth,
Int32 stencil,
)
>
>()
.asFunction<
void Function(int buffer, int drawbuffer, double depth, int stencil)
>();
return glClearBufferfiAsFunction(buffer, drawbuffer, depth, stencil);
}