void
glTextureStorage1D(
- int texture,
- int levels,
- int internalformat,
- int width,
)
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
Implementation
void glTextureStorage1D(
int texture,
int levels,
int internalformat,
int width,
) {
final glTextureStorage1DAsFunction = _glTextureStorage1D
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 levels,
Uint32 internalformat,
Uint32 width,
)
>
>()
.asFunction<
void Function(int texture, int levels, int internalformat, int width)
>();
return glTextureStorage1DAsFunction(texture, levels, internalformat, width);
}