glTextureStorage1D function opengl_glext

void glTextureStorage1D(
  1. int texture,
  2. int levels,
  3. int internalformat,
  4. int width,
)
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)

Implementation

void glTextureStorage1D(
  int texture,
  int levels,
  int internalformat,
  int width,
) {
  final glTextureStorage1DAsFunction = _glTextureStorage1D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 levels,
            Uint32 internalformat,
            Uint32 width,
          )
        >
      >()
      .asFunction<
        void Function(int texture, int levels, int internalformat, int width)
      >();
  return glTextureStorage1DAsFunction(texture, levels, internalformat, width);
}