glUseProgramStages function opengl_glext

void glUseProgramStages(
  1. int pipeline,
  2. int stages,
  3. int program
)
GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)

Implementation

void glUseProgramStages(int pipeline, int stages, int program) {
  final glUseProgramStagesAsFunction = _glUseProgramStages
      .cast<
        NativeFunction<
          Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
        >
      >()
      .asFunction<void Function(int pipeline, int stages, int program)>();
  return glUseProgramStagesAsFunction(pipeline, stages, program);
}