glMultiDrawElements function opengl_glext

void glMultiDrawElements(
  1. int mode,
  2. Pointer<Uint32> count,
  3. int type,
  4. Pointer<Pointer<NativeType>> indices,
  5. int drawcount,
)
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount)

Implementation

void glMultiDrawElements(
  int mode,
  Pointer<Uint32> count,
  int type,
  Pointer<Pointer<NativeType>> indices,
  int drawcount,
) {
  final glMultiDrawElementsAsFunction = _glMultiDrawElements
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Pointer<Uint32> count,
            Uint32 type,
            Pointer<Pointer<NativeType>> indices,
            Uint32 drawcount,
          )
        >
      >()
      .asFunction<
        void Function(
          int mode,
          Pointer<Uint32> count,
          int type,
          Pointer<Pointer<NativeType>> indices,
          int drawcount,
        )
      >();
  return glMultiDrawElementsAsFunction(mode, count, type, indices, drawcount);
}