GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params)
Implementation
void glGetUniformSubroutineuiv(
int shadertype,
int location,
Pointer<Uint32> params,
) {
final glGetUniformSubroutineuivAsFunction = _glGetUniformSubroutineuiv
.cast<
NativeFunction<
Void Function(
Uint32 shadertype,
Int32 location,
Pointer<Uint32> params,
)
>
>()
.asFunction<
void Function(int shadertype, int location, Pointer<Uint32> params)
>();
return glGetUniformSubroutineuivAsFunction(shadertype, location, params);
}