glGetUniformSubroutineuiv function opengl_glext

void glGetUniformSubroutineuiv(
  1. int shadertype,
  2. int location,
  3. Pointer<Uint32> params
)
GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params)

Implementation

void glGetUniformSubroutineuiv(
  int shadertype,
  int location,
  Pointer<Uint32> params,
) {
  final glGetUniformSubroutineuivAsFunction = _glGetUniformSubroutineuiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 shadertype,
            Int32 location,
            Pointer<Uint32> params,
          )
        >
      >()
      .asFunction<
        void Function(int shadertype, int location, Pointer<Uint32> params)
      >();
  return glGetUniformSubroutineuivAsFunction(shadertype, location, params);
}