glVertexArrayAttribFormat function opengl_glext

void glVertexArrayAttribFormat(
  1. int vaobj,
  2. int attribindex,
  3. int size,
  4. int type,
  5. int normalized,
  6. int relativeoffset,
)
GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)

Implementation

void glVertexArrayAttribFormat(
  int vaobj,
  int attribindex,
  int size,
  int type,
  int normalized,
  int relativeoffset,
) {
  final glVertexArrayAttribFormatAsFunction = _glVertexArrayAttribFormat
      .cast<
        NativeFunction<
          Void Function(
            Uint32 vaobj,
            Uint32 attribindex,
            Int32 size,
            Uint32 type,
            Int32 normalized,
            Uint32 relativeoffset,
          )
        >
      >()
      .asFunction<
        void Function(
          int vaobj,
          int attribindex,
          int size,
          int type,
          int normalized,
          int relativeoffset,
        )
      >();
  return glVertexArrayAttribFormatAsFunction(
    vaobj,
    attribindex,
    size,
    type,
    normalized,
    relativeoffset,
  );
}