glClearTexSubImage function opengl_glext

void glClearTexSubImage(
  1. int texture,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int type,
  11. Pointer<NativeType> data,
)
GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)

Implementation

void glClearTexSubImage(
  int texture,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int type,
  Pointer<NativeType> data,
) {
  final glClearTexSubImageAsFunction = _glClearTexSubImage
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Int32 zoffset,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int level,
          int xoffset,
          int yoffset,
          int zoffset,
          int width,
          int height,
          int depth,
          int format,
          int type,
          Pointer<NativeType> data,
        )
      >();
  return glClearTexSubImageAsFunction(
    texture,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    type,
    data,
  );
}