glGetShaderPrecisionFormat function opengl_glext
void
glGetShaderPrecisionFormat()
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
Implementation
void glGetShaderPrecisionFormat(
int shadertype,
int precisiontype,
Pointer<Int32> range,
Pointer<Int32> precision,
) {
final glGetShaderPrecisionFormatAsFunction = _glGetShaderPrecisionFormat
.cast<
NativeFunction<
Void Function(
Uint32 shadertype,
Uint32 precisiontype,
Pointer<Int32> range,
Pointer<Int32> precision,
)
>
>()
.asFunction<
void Function(
int shadertype,
int precisiontype,
Pointer<Int32> range,
Pointer<Int32> precision,
)
>();
return glGetShaderPrecisionFormatAsFunction(
shadertype,
precisiontype,
range,
precision,
);
}