glUniform4i function opengl_glext
GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
Implementation
void glUniform4i(int location, int v0, int v1, int v2, int v3) {
final glUniform4iAsFunction = _glUniform4i
.cast<
NativeFunction<
Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
>
>()
.asFunction<
void Function(int location, int v0, int v1, int v2, int v3)
>();
return glUniform4iAsFunction(location, v0, v1, v2, v3);
}