glTextureStorage2DMultisample function opengl_glext

void glTextureStorage2DMultisample(
  1. int texture,
  2. int samples,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int fixedsamplelocations,
)
GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

Implementation

void glTextureStorage2DMultisample(
  int texture,
  int samples,
  int internalformat,
  int width,
  int height,
  int fixedsamplelocations,
) {
  final glTextureStorage2DMultisampleAsFunction = _glTextureStorage2DMultisample
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 samples,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Int32 fixedsamplelocations,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int samples,
          int internalformat,
          int width,
          int height,
          int fixedsamplelocations,
        )
      >();
  return glTextureStorage2DMultisampleAsFunction(
    texture,
    samples,
    internalformat,
    width,
    height,
    fixedsamplelocations,
  );
}