glFramebufferTexture1Dext function opengl_glext

void glFramebufferTexture1Dext(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
)
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

Implementation

void glFramebufferTexture1Dext(
  int target,
  int attachment,
  int textarget,
  int texture,
  int level,
) {
  final glFramebufferTexture1DextAsFunction = _glFramebufferTexture1Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 attachment,
            Uint32 textarget,
            Uint32 texture,
            Int32 level,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int attachment,
          int textarget,
          int texture,
          int level,
        )
      >();
  return glFramebufferTexture1DextAsFunction(
    target,
    attachment,
    textarget,
    texture,
    level,
  );
}