glTexCoord4fColor4fNormal3fVertex4fvSun function opengl_glext

void glTexCoord4fColor4fNormal3fVertex4fvSun(
  1. Pointer<Float> tc,
  2. Pointer<Float> c,
  3. Pointer<Float> n,
  4. Pointer<Float> v,
)
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)

Implementation

void glTexCoord4fColor4fNormal3fVertex4fvSun(
  Pointer<Float> tc,
  Pointer<Float> c,
  Pointer<Float> n,
  Pointer<Float> v,
) {
  final glTexCoord4fColor4fNormal3fVertex4fvSunAsFunction =
      _glTexCoord4fColor4fNormal3fVertex4fvSun
          .cast<
            NativeFunction<
              Void Function(
                Pointer<Float> tc,
                Pointer<Float> c,
                Pointer<Float> n,
                Pointer<Float> v,
              )
            >
          >()
          .asFunction<
            void Function(
              Pointer<Float> tc,
              Pointer<Float> c,
              Pointer<Float> n,
              Pointer<Float> v,
            )
          >();
  return glTexCoord4fColor4fNormal3fVertex4fvSunAsFunction(tc, c, n, v);
}