glTextureStorage2Dext function opengl_glext
void
glTextureStorage2Dext()
GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glTextureStorage2Dext(
int texture,
int target,
int levels,
int internalformat,
int width,
int height,
) {
final glTextureStorage2DextAsFunction = _glTextureStorage2Dext
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 levels,
Uint32 internalformat,
Uint32 width,
Uint32 height,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int levels,
int internalformat,
int width,
int height,
)
>();
return glTextureStorage2DextAsFunction(
texture,
target,
levels,
internalformat,
width,
height,
);
}