GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
Implementation
void glMultiDrawArrays(
int mode,
Pointer<Int32> first,
Pointer<Uint32> count,
int drawcount,
) {
final glMultiDrawArraysAsFunction = _glMultiDrawArrays
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Pointer<Int32> first,
Pointer<Uint32> count,
Uint32 drawcount,
)
>
>()
.asFunction<
void Function(
int mode,
Pointer<Int32> first,
Pointer<Uint32> count,
int drawcount,
)
>();
return glMultiDrawArraysAsFunction(mode, first, count, drawcount);
}