glTexImage3DMultisampleCoverageNv function opengl_glext
void
glTexImage3DMultisampleCoverageNv()
GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Implementation
void glTexImage3DMultisampleCoverageNv(
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
int fixedSampleLocations,
) {
final glTexImage3DMultisampleCoverageNvAsFunction =
_glTexImage3DMultisampleCoverageNv
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 coverageSamples,
Uint32 colorSamples,
Int32 internalFormat,
Uint32 width,
Uint32 height,
Uint32 depth,
Int32 fixedSampleLocations,
)
>
>()
.asFunction<
void Function(
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
int fixedSampleLocations,
)
>();
return glTexImage3DMultisampleCoverageNvAsFunction(
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
);
}