glPassTexCoordAti function opengl_glext

void glPassTexCoordAti(
  1. int dst,
  2. int coord,
  3. int swizzle
)
GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle)

Implementation

void glPassTexCoordAti(int dst, int coord, int swizzle) {
  final glPassTexCoordAtiAsFunction = _glPassTexCoordAti
      .cast<
        NativeFunction<Void Function(Uint32 dst, Uint32 coord, Uint32 swizzle)>
      >()
      .asFunction<void Function(int dst, int coord, int swizzle)>();
  return glPassTexCoordAtiAsFunction(dst, coord, swizzle);
}