glBindBuffersRange function opengl_glext
void
glBindBuffersRange()
GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
Implementation
void glBindBuffersRange(
int target,
int first,
int count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Pointer<Uint32>> sizes,
) {
final glBindBuffersRangeAsFunction = _glBindBuffersRange
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 first,
Uint32 count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Pointer<Uint32>> sizes,
)
>
>()
.asFunction<
void Function(
int target,
int first,
int count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Pointer<Uint32>> sizes,
)
>();
return glBindBuffersRangeAsFunction(
target,
first,
count,
buffers,
offsets,
sizes,
);
}