glBindBuffersRange function opengl_glext

void glBindBuffersRange(
  1. int target,
  2. int first,
  3. int count,
  4. Pointer<Uint32> buffers,
  5. Pointer<Pointer<NativeType>> offsets,
  6. Pointer<Pointer<Uint32>> sizes,
)
GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)

Implementation

void glBindBuffersRange(
  int target,
  int first,
  int count,
  Pointer<Uint32> buffers,
  Pointer<Pointer<NativeType>> offsets,
  Pointer<Pointer<Uint32>> sizes,
) {
  final glBindBuffersRangeAsFunction = _glBindBuffersRange
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 first,
            Uint32 count,
            Pointer<Uint32> buffers,
            Pointer<Pointer<NativeType>> offsets,
            Pointer<Pointer<Uint32>> sizes,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int first,
          int count,
          Pointer<Uint32> buffers,
          Pointer<Pointer<NativeType>> offsets,
          Pointer<Pointer<Uint32>> sizes,
        )
      >();
  return glBindBuffersRangeAsFunction(
    target,
    first,
    count,
    buffers,
    offsets,
    sizes,
  );
}