GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params)
Implementation
void glGetNamedBufferPointerv(
int buffer,
int pname,
Pointer<Pointer<NativeType>> params,
) {
final glGetNamedBufferPointervAsFunction = _glGetNamedBufferPointerv
.cast<
NativeFunction<
Void Function(
Uint32 buffer,
Uint32 pname,
Pointer<Pointer<NativeType>> params,
)
>
>()
.asFunction<
void Function(
int buffer,
int pname,
Pointer<Pointer<NativeType>> params,
)
>();
return glGetNamedBufferPointervAsFunction(buffer, pname, params);
}