glDrawElementsInstancedBaseVertex function opengl_glext
void
glDrawElementsInstancedBaseVertex()
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
Implementation
void glDrawElementsInstancedBaseVertex(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int instancecount,
int basevertex,
) {
final glDrawElementsInstancedBaseVertexAsFunction =
_glDrawElementsInstancedBaseVertex
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 count,
Uint32 type,
Pointer<NativeType> indices,
Uint32 instancecount,
Int32 basevertex,
)
>
>()
.asFunction<
void Function(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int instancecount,
int basevertex,
)
>();
return glDrawElementsInstancedBaseVertexAsFunction(
mode,
count,
type,
indices,
instancecount,
basevertex,
);
}