glBindBufferRangeNv function opengl_glext
void
glBindBufferRangeNv()
GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
Implementation
void glBindBufferRangeNv(
int target,
int index,
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
) {
final glBindBufferRangeNvAsFunction = _glBindBufferRangeNv
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 index,
Uint32 buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>
>()
.asFunction<
void Function(
int target,
int index,
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>();
return glBindBufferRangeNvAsFunction(target, index, buffer, offset, size);
}