glDeformationMap3dSgix function opengl_glext
void
glDeformationMap3dSgix()
GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
Implementation
void glDeformationMap3dSgix(
int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
Pointer<Double> points,
) {
final glDeformationMap3dSgixAsFunction = _glDeformationMap3dSgix
.cast<
NativeFunction<
Void Function(
Uint32 target,
Double u1,
Double u2,
Int32 ustride,
Int32 uorder,
Double v1,
Double v2,
Int32 vstride,
Int32 vorder,
Double w1,
Double w2,
Int32 wstride,
Int32 worder,
Pointer<Double> points,
)
>
>()
.asFunction<
void Function(
int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
Pointer<Double> points,
)
>();
return glDeformationMap3dSgixAsFunction(
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
w1,
w2,
wstride,
worder,
points,
);
}