void
glProgramUniform3i(
- int program,
- int location,
- int v0,
- int v1,
- int v2,
)
GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
Implementation
void glProgramUniform3i(int program, int location, int v0, int v1, int v2) {
final glProgramUniform3iAsFunction = _glProgramUniform3i
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Int32 v0,
Int32 v1,
Int32 v2,
)
>
>()
.asFunction<
void Function(int program, int location, int v0, int v1, int v2)
>();
return glProgramUniform3iAsFunction(program, location, v0, v1, v2);
}