glVertex4bOes function opengl_glext

void glVertex4bOes(
  1. int x,
  2. int y,
  3. int z,
  4. int w,
)
GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w)

Implementation

void glVertex4bOes(int x, int y, int z, int w) {
  final glVertex4bOesAsFunction = _glVertex4bOes
      .cast<NativeFunction<Void Function(Int8 x, Int8 y, Int8 z, Int8 w)>>()
      .asFunction<void Function(int x, int y, int z, int w)>();
  return glVertex4bOesAsFunction(x, y, z, w);
}