glBeginConditionalRender function opengl_glext

void glBeginConditionalRender(
  1. int id,
  2. int mode
)
GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode)

Implementation

void glBeginConditionalRender(int id, int mode) {
  final glBeginConditionalRenderAsFunction = _glBeginConditionalRender
      .cast<NativeFunction<Void Function(Uint32 id, Uint32 mode)>>()
      .asFunction<void Function(int id, int mode)>();
  return glBeginConditionalRenderAsFunction(id, mode);
}