GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
Implementation
void glGetVertexArrayIndexediv(
int vaobj,
int index,
int pname,
Pointer<Int32> param,
) {
final glGetVertexArrayIndexedivAsFunction = _glGetVertexArrayIndexediv
.cast<
NativeFunction<
Void Function(
Uint32 vaobj,
Uint32 index,
Uint32 pname,
Pointer<Int32> param,
)
>
>()
.asFunction<
void Function(int vaobj, int index, int pname, Pointer<Int32> param)
>();
return glGetVertexArrayIndexedivAsFunction(vaobj, index, pname, param);
}