glGetVertexArrayIndexediv function opengl_glext

void glGetVertexArrayIndexediv(
  1. int vaobj,
  2. int index,
  3. int pname,
  4. Pointer<Int32> param,
)
GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param)

Implementation

void glGetVertexArrayIndexediv(
  int vaobj,
  int index,
  int pname,
  Pointer<Int32> param,
) {
  final glGetVertexArrayIndexedivAsFunction = _glGetVertexArrayIndexediv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 vaobj,
            Uint32 index,
            Uint32 pname,
            Pointer<Int32> param,
          )
        >
      >()
      .asFunction<
        void Function(int vaobj, int index, int pname, Pointer<Int32> param)
      >();
  return glGetVertexArrayIndexedivAsFunction(vaobj, index, pname, param);
}