glMapControlPointsNv function opengl_glext
void
glMapControlPointsNv()
GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
Implementation
void glMapControlPointsNv(
int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
int packed,
Pointer<NativeType> points,
) {
final glMapControlPointsNvAsFunction = _glMapControlPointsNv
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 index,
Uint32 type,
Uint32 ustride,
Uint32 vstride,
Int32 uorder,
Int32 vorder,
Int32 packed,
Pointer<NativeType> points,
)
>
>()
.asFunction<
void Function(
int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
int packed,
Pointer<NativeType> points,
)
>();
return glMapControlPointsNvAsFunction(
target,
index,
type,
ustride,
vstride,
uorder,
vorder,
packed,
points,
);
}