glProgramUniform3d function opengl_glext

void glProgramUniform3d(
  1. int program,
  2. int location,
  3. double v0,
  4. double v1,
  5. double v2,
)
GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)

Implementation

void glProgramUniform3d(
  int program,
  int location,
  double v0,
  double v1,
  double v2,
) {
  final glProgramUniform3dAsFunction = _glProgramUniform3d
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Int32 location,
            Double v0,
            Double v1,
            Double v2,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int location,
          double v0,
          double v1,
          double v2,
        )
      >();
  return glProgramUniform3dAsFunction(program, location, v0, v1, v2);
}