GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
Implementation
void glProgramUniform3d(
int program,
int location,
double v0,
double v1,
double v2,
) {
final glProgramUniform3dAsFunction = _glProgramUniform3d
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Double v0,
Double v1,
Double v2,
)
>
>()
.asFunction<
void Function(
int program,
int location,
double v0,
double v1,
double v2,
)
>();
return glProgramUniform3dAsFunction(program, location, v0, v1, v2);
}