glUniform4iArb function opengl_glext

void glUniform4iArb(
  1. int location,
  2. int v0,
  3. int v1,
  4. int v2,
  5. int v3,
)
GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

Implementation

void glUniform4iArb(int location, int v0, int v1, int v2, int v3) {
  final glUniform4iArbAsFunction = _glUniform4iArb
      .cast<
        NativeFunction<
          Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
        >
      >()
      .asFunction<
        void Function(int location, int v0, int v1, int v2, int v3)
      >();
  return glUniform4iArbAsFunction(location, v0, v1, v2, v3);
}