glDrawElementsBaseVertex function opengl_glext

void glDrawElementsBaseVertex(
  1. int mode,
  2. int count,
  3. int type,
  4. Pointer<NativeType> indices,
  5. int basevertex,
)
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)

Implementation

void glDrawElementsBaseVertex(
  int mode,
  int count,
  int type,
  Pointer<NativeType> indices,
  int basevertex,
) {
  final glDrawElementsBaseVertexAsFunction = _glDrawElementsBaseVertex
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Uint32 count,
            Uint32 type,
            Pointer<NativeType> indices,
            Int32 basevertex,
          )
        >
      >()
      .asFunction<
        void Function(
          int mode,
          int count,
          int type,
          Pointer<NativeType> indices,
          int basevertex,
        )
      >();
  return glDrawElementsBaseVertexAsFunction(
    mode,
    count,
    type,
    indices,
    basevertex,
  );
}