glDrawElementsBaseVertex function opengl_glext
void
glDrawElementsBaseVertex()
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
Implementation
void glDrawElementsBaseVertex(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int basevertex,
) {
final glDrawElementsBaseVertexAsFunction = _glDrawElementsBaseVertex
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 count,
Uint32 type,
Pointer<NativeType> indices,
Int32 basevertex,
)
>
>()
.asFunction<
void Function(
int mode,
int count,
int type,
Pointer<NativeType> indices,
int basevertex,
)
>();
return glDrawElementsBaseVertexAsFunction(
mode,
count,
type,
indices,
basevertex,
);
}