glBindBufferBaseNv function opengl_glext

void glBindBufferBaseNv(
  1. int target,
  2. int index,
  3. int buffer
)
GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer)

Implementation

void glBindBufferBaseNv(int target, int index, int buffer) {
  final glBindBufferBaseNvAsFunction = _glBindBufferBaseNv
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Uint32 index, Uint32 buffer)
        >
      >()
      .asFunction<void Function(int target, int index, int buffer)>();
  return glBindBufferBaseNvAsFunction(target, index, buffer);
}