glVertexArrayVertexBuffers function opengl_glext

void glVertexArrayVertexBuffers(
  1. int vaobj,
  2. int first,
  3. int count,
  4. Pointer<Uint32> buffers,
  5. Pointer<Pointer<NativeType>> offsets,
  6. Pointer<Uint32> strides,
)
GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)

Implementation

void glVertexArrayVertexBuffers(
  int vaobj,
  int first,
  int count,
  Pointer<Uint32> buffers,
  Pointer<Pointer<NativeType>> offsets,
  Pointer<Uint32> strides,
) {
  final glVertexArrayVertexBuffersAsFunction = _glVertexArrayVertexBuffers
      .cast<
        NativeFunction<
          Void Function(
            Uint32 vaobj,
            Uint32 first,
            Uint32 count,
            Pointer<Uint32> buffers,
            Pointer<Pointer<NativeType>> offsets,
            Pointer<Uint32> strides,
          )
        >
      >()
      .asFunction<
        void Function(
          int vaobj,
          int first,
          int count,
          Pointer<Uint32> buffers,
          Pointer<Pointer<NativeType>> offsets,
          Pointer<Uint32> strides,
        )
      >();
  return glVertexArrayVertexBuffersAsFunction(
    vaobj,
    first,
    count,
    buffers,
    offsets,
    strides,
  );
}