glVertexArrayVertexBuffers function opengl_glext
void
glVertexArrayVertexBuffers()
GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
Implementation
void glVertexArrayVertexBuffers(
int vaobj,
int first,
int count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Uint32> strides,
) {
final glVertexArrayVertexBuffersAsFunction = _glVertexArrayVertexBuffers
.cast<
NativeFunction<
Void Function(
Uint32 vaobj,
Uint32 first,
Uint32 count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Uint32> strides,
)
>
>()
.asFunction<
void Function(
int vaobj,
int first,
int count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Uint32> strides,
)
>();
return glVertexArrayVertexBuffersAsFunction(
vaobj,
first,
count,
buffers,
offsets,
strides,
);
}